Now that the company is looking to emphasize the recent announcement of Sony’s new console, the PlayStatrion 4, as the President of Worldwide Studios, Shuei Yoshida has confirmed that the PS4 will adopt the Vita model of having every game titles downloaded over the “cloud”. This is how the Korean company is placing on games to improve its content streaming agenda. Sony’s intentions for the new console, one important figure within the company has revealed that all games for the upcoming PlayStation 4 console will indeed be available digitally.
As confirmed by the Worldwide Studios President at Sony, that all game titles for the new PlayStation 4 will be available in digital form downloadable from PlayStation Store, along with some “major” titles also available in physical form:
“We’re shifting our platform more and more to the digital side – PS4 will be similar to PS Vita in that every game will be available as a digital download, and some will also be available as a disc.”
Streaming has been touted as a major focus for Sony’s next console. In 2012, the company purchased content streaming provider Gaikai for $380m (£250m) and will use it to offer quicker and more seamless digital downloads on the PlayStation 4. Whereas, Yoshida reassured all enthusiasts of online gaming that they will never again be required to step into a store to buy a physical game, some might be worried whether physical copies of games will still be available in stores. Well! it will most likely be the case for most major titles, it is likely that lesser-known ones will be available online only, at least in countries with easily accessible broadband Internet.
Makes sense? Given the high cost associated with providing physical copies of games to users with broadband connections! After some speculations since months, the underlying platform of the PlayStation 4 was finally unveiled to the public at an event last week. The latest console, which boasts a hardware architecture similar to the one of a standard of high-powered desktop PC, features a new controller known as the DualShock 4, integrated with many other online features that will rather make the console an attractive one for both hardcore and casual gamers.
At the official announcement of the PS4, Gaikai founder David Perry explained how users would be able to download games incrementally, so that they could play the first level instantly while the rest of the game downloaded in the background.
While Yoshida explained that Sony’s focus on streaming with the PlayStation 4 could lead to a Spotify-like subscription service whereby users pay a monthly fee to access limited or unlimited numbers of games:
“Because of the flexibility of the digital distribution scheme, we can have more small games that might be free or available for a couple of dollars, or different services like free-to-play or subscription models. As more and more services and contents become available digitally, we’ll have more of an option to create attractive packages.”
The new console is expected to hit shelves at the end of this year, although no exact date has been confirmed by Sony as of yet. Let’s see how easy Sony will make it for users to re-download their games should they need to. Or, this sounds like a natural step forward, in line with what actually happened with the PS Vita a few years ago.
Now that a question arises about the PlayStation 4 game availability.Details like the fact that existing PSN games can’t be transferred to the PS4, PS3 controllers which won’t be compatible with the new console, and that the machine will function offline. Download versions of every game will hurt companies like GameStop?