What actually is DualShock? It’s a game controller trademarked as “Dual Shock” is a line of vibration-feedback gamepads presented by Sony for the PlayStation consoles. Gaming on Windows is yet another trouble shooter, while these DualShock controller support and get rid of compatibility. DualShock 4 has arrived to play games on their Windows machines when the Sony’s PlayStation 4 launches in November. Full details on this topic can be achieved after this break!
The recent reports suggests that PlayStation: PC gamers will be able to use the DualShock 4 controller to play any game titles on the Windows desktop operating ststems.
According to the news that surfaced online from the Sony head and chief Honcho Shuhei Yoshida, suggests that the DualSkock 4 will be compatible with Windows at launch supported with Windows 7, Windows 8 and Windows 8.1 respectively. But only the buttons and the joysticks will work, and those more niceties will still be reserved for PS4 use only.
All-in-all, it means that should be easily integrated and easily plugged-in and playable, however it doesn’t mean that its going to be so easy picked up by an PC games. Still1 You need to put some ingrediants like installing third-party software to work to get your PC games to notice your DualShock 4.
Technically, nothing is impossible. There are still many modders and hackers who can create a method for getting DualShock 4 work on PC as it does on the PlayStation 4. Point to be noted, that you’ll still need some pieces of hardware that didn’t initially come with your Windows-based computer, and to get the bells and whistles to work you’ll still need to do a lot more here.
Are you one of those PC Gamers thinking about using DualShock 4 on your Personal computer? How many there are running their computers on Mac OS X? What next!
Stay tuned to Vsszone, for more genuine and unique information on the PS4’s gamepad will be compatible with Windows. Here’s what the Joystiq points out, third-party controllers can show up as Xbox controllers on Windows thanks to the XInput API — something that’s non-existent in the PS3’s DualShock 3.